Ī Story About My Uncle was first released on 30 July 2012 as a free demo the demo was nominated for Game of the Year at Swedish Game Awards. According to Sebastian Zethraeus, they learned how to use the engine in ten weeks and built a prototype in that time he said that they "were proud of it at the time, but our eyes bleed now when we look at it". The Södertörn students went on to form their own video game studio called Gone North Games. Being developed for a competition, university students were tasked to build a "non-violent first-person game in the Unreal Engine". The game was developed over three months in 2012, in the Unreal Engine Unreal Development Kit, by a small group of students at Södertörn University. The students who developed A Story About My Uncle had "to teach themselves how to use game development software" Unreal Engine because they did not have much experience in the video game field. Eriksson "had been playing around with a mechanic to propel yourself within this gravity-bending game" this ended up being the main game mechanic, and the game was built around it. The initial ideas for developing the game were "basically playing with gravity in the world – you would turn it upside down" according to Sebastian Eriksson, co-founder of Gone North Games and one of the company's programmers. Later on in the game, the player will find and be able to use jet-propelling boots, which enable them to travel farther in one jump. The player follows the uncle character through the game environment, with the player character having a suit that is equipped with a "magical grappling hook and shock absorbers" that stop the player character from taking damage when landing. After this backstory, the game begins with the narrator as a child entering the "waste disposal dimension" to search for his uncle. A board in the narrator's abandoned house tells the player that Fred built a waste disposal system, conceivably controlled by starlight. The uncle Fred is described as "a brilliant scientist – a whimsical and even-tempered version of Uncle Quentin from the Famous Five books". The game focuses on the narrator's uncle Fred, as the narrator tells a bedtime story to a small child. Played from a first-person perspective, uses platform game elements set in a world of drifting rocks. Rocket Jump: In the penultimate level, the player acquires rocket boots which allow them to gain a burst of speed in midair and fly further.A Story About My Uncle is an adventure game.No OSHA Compliance: The Village and Star Haven do have some fences to protect from falls, but it's still ridiculously easy to accidentally wander off the edge and go plummeting to your doom.At one point you have to fall quite a distance, then grab the underside of a ledge. Leap of Faith: When there are no platforms in range on the grappling device, you have to jump and find your target while falling.Kid Hero: The player controls a young version of the adult narrator.Hidden Elf Village: A twofer - Sanctuary, the Village and Star Haven, the Strays' village.Heroic Mime: Of sorts - the narrator obviously speaks as an adult, but the young version of him we play as never says a word.Gravity Screw: The bonus unlockable 'Acrobatic' mode, which causes the player to flip 360 degrees every time they power jump, grapple, or use the rocket boots.Frictionless Ice: While it doesn't impede the player's walking, some of the ice in the final level is too thick and reflective to be able to grapple on it, meaning the player has to find alternate ways of advancing.Forbidden Zone: The caves beneath the Village, which the villagers refuse to go near.Floating Platforms: You will be seeing a lot of these.
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